Category

Juried Art - 2-D

Description

Research Problem Statement The research problem of my project was to create an engaging and entertaining story that was modeled and created using 3ds max. This goal comes with multiple problems to overcome. First I had to brainstorm and come up with an engaging plot, characters and background. When first creating a 3 dimensional character it is always helpful to have a blueprint to start with, then you can create using 2 dimensional planes, and after you have finished building the 3d character, then you need to rig, skin and build the world around them to make the characters world believable. I personally believe that the most important problem to overcome is creating an engaging story with a purpose that will matter for years to come. I have seen tons of flawlessly animated movies and shows but if they have no real meaning or message, then they are easily forgettable. Communication Objective My communication objective was to accurately create 3d models and use them to sufficiently animate and tell a compelling short story that engages the viewer in another world. I also wanted to show the power of animation and storytelling to Liberty University, as it is my dream that they will one day start a 3d animation program. One of my favorite movies from disney is the little mermaid, because it is connected with my childhood dream of becoming a mermaid. I wanted to give the viewer the same feeling that I felt when I watched the little mermaid for the first time. The feeling of bewilderment and wonder, as they watched stories unfold that were not possible in reality. Visual Solution I had to use quite a few resources to overcome these problems. Youtube tutorials and online teaching articles were very helpful. I messed up quite a lot. I had my 3ds program crash a few times, but thankfully I had taken the precaution to save the files beforehand. I chose to make a 3d model of a mermaid that I had drawn. The final model didn’t come out anything like the drawing, but I am very proud of it, nonetheless. I had quite a few problems with creating my rig, but after trial and error I figured it out. I was also inspired by the little mermaid to make a sidekick, because a good story needs a friendly sidekick afterall. In my short animation it shows them meeting for the first time and they get off on a rocky start, as Allina (Main character and mermaid) is a guard of Atlantis and thinks Jellybean (a pufferfish) is an enemy at first. I think I did a good job at connecting the audience to the world I had created, as well as adding a cute sort of humor to the animation. How it was Produced I began by drawing out a mermaid and putting it on a 2d plane in 3ds max, then I started to connect 2d planes until I had built the skin of Allina. Next was creating a rig (skeleton) and then to connect the skin to the rig in a process called skinning. This process was difficult, and I had to redo it a couple times but eventually I succeeded in connecting them. At this point I had my main character done so I had to create Jellybean, who was much easier to create, because he is made out of simple shapes. Then came creating the simple props, like the seaweed, the background and Allina’s weapon. After having everything completed, I made a more detailed storyboard of the scenes I had created beforehand, then I animated and rendered the small scenes and pieced them together using a video software.

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Undergraduate

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Apr 15th, 10:00 AM

Atlantis At War

Juried Art - 2-D

Research Problem Statement The research problem of my project was to create an engaging and entertaining story that was modeled and created using 3ds max. This goal comes with multiple problems to overcome. First I had to brainstorm and come up with an engaging plot, characters and background. When first creating a 3 dimensional character it is always helpful to have a blueprint to start with, then you can create using 2 dimensional planes, and after you have finished building the 3d character, then you need to rig, skin and build the world around them to make the characters world believable. I personally believe that the most important problem to overcome is creating an engaging story with a purpose that will matter for years to come. I have seen tons of flawlessly animated movies and shows but if they have no real meaning or message, then they are easily forgettable. Communication Objective My communication objective was to accurately create 3d models and use them to sufficiently animate and tell a compelling short story that engages the viewer in another world. I also wanted to show the power of animation and storytelling to Liberty University, as it is my dream that they will one day start a 3d animation program. One of my favorite movies from disney is the little mermaid, because it is connected with my childhood dream of becoming a mermaid. I wanted to give the viewer the same feeling that I felt when I watched the little mermaid for the first time. The feeling of bewilderment and wonder, as they watched stories unfold that were not possible in reality. Visual Solution I had to use quite a few resources to overcome these problems. Youtube tutorials and online teaching articles were very helpful. I messed up quite a lot. I had my 3ds program crash a few times, but thankfully I had taken the precaution to save the files beforehand. I chose to make a 3d model of a mermaid that I had drawn. The final model didn’t come out anything like the drawing, but I am very proud of it, nonetheless. I had quite a few problems with creating my rig, but after trial and error I figured it out. I was also inspired by the little mermaid to make a sidekick, because a good story needs a friendly sidekick afterall. In my short animation it shows them meeting for the first time and they get off on a rocky start, as Allina (Main character and mermaid) is a guard of Atlantis and thinks Jellybean (a pufferfish) is an enemy at first. I think I did a good job at connecting the audience to the world I had created, as well as adding a cute sort of humor to the animation. How it was Produced I began by drawing out a mermaid and putting it on a 2d plane in 3ds max, then I started to connect 2d planes until I had built the skin of Allina. Next was creating a rig (skeleton) and then to connect the skin to the rig in a process called skinning. This process was difficult, and I had to redo it a couple times but eventually I succeeded in connecting them. At this point I had my main character done so I had to create Jellybean, who was much easier to create, because he is made out of simple shapes. Then came creating the simple props, like the seaweed, the background and Allina’s weapon. After having everything completed, I made a more detailed storyboard of the scenes I had created beforehand, then I animated and rendered the small scenes and pieced them together using a video software.

 

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