Date
12-4-2025
Department
School of Behavioral Sciences
Degree
Doctor of Philosophy in Psychology (PhD)
Chair
Nathan Borrett
Keywords
gaming, socialization, self-verification, personal purpose, phenomenology
Disciplines
Counseling | Psychiatry and Psychology
Recommended Citation
Landry, Jasmine Reyna, "Do Games Play a Role in Personal Socialization?" (2025). Doctoral Dissertations and Projects. 7704.
https://digitalcommons.liberty.edu/doctoral/7704
Abstract
The purpose of this descriptive phenomenological study was to explore how online gamers aged 20 to 40 experience the impact of socialization on self-verification and personal purpose. Semi-structured interviews with eleven participants were conducted, and data were analyzed using Colaizzi’s method to capture the essence of participants lived experiences and the sample population consisted of 12 participants. Findings revealed two overarching themes and in the themes several subthemes that include: Emotional Regulation, Social Presence, Stress Relief, Gaming as Social Connection and Maintenance and lifestyle balance. Participants described gaming as central to sustaining meaningful relationships, regulating stress, exploring identity, and receiving validation from peers. They also emphasized intentional strategies to balance gaming with broader life responsibilities. The collective of these experiences demonstrates that gaming functions as not only entertainment but as a significant tool for community building, identity development, and emotional well-being. These findings reflect William Swann’s self-verification theory and social identity by illustrating that digital environments can replicate and enrich validation processes traditionally found in face-to-face interactions. The implications of this study suggest that psychology, education, and digital wellness along with other E-commerce communities should recognize gaming as a constructive space for fostering resilience, connection, and self-exploration.
