Date

7-15-2024

Department

School of Education

Degree

Doctor of Philosophy in Education (PhD)

Chair

Jerry L. Woodbridge

Keywords

social exchange value, positive deviance magic quadrant, disruptive innovation, online pedagogy, remote learning, adaptability

Disciplines

Educational Leadership

Abstract

The purpose of this qualitative single case study was to discover and describe the types of positive deviance and disruptive innovation during the non-voluntary transition to remote learning for teachers from San Juan County, New Mexico. This study investigated how classroom teachers altered their pedagogical practices from their face-to-face classroom juxtaposed to their non-voluntary transition to the remote classroom. Positive deviance is defined as any outcome is unique, non-normative, extraordinary, uncommon, and honorable and is perceived as positive to the organization. Disruptive innovation is a business theory that explains how a good enough innovation can be pushed through as a new innovation. A single case study was selected as the best option to better understand this phenomenon's baseline, and more data is needed (Ridder, 2020). Eleven public school teachers participated, and three data sources were collected: a) copies of the teacher's pacing guide, and three examples of lesson plans; b) a reflective journal; and c) a personal interview. Data analysis used Atlas.ti qualitative data analysis software. Key themes identified in the data include education leadership, organization, and technology; the psychology of understanding, connection, and relationships; and pedagogy, innovation, and adapting to change; highlighting the importance of leadership and motivation in creating a positive learning environment, and the strategies used for transitioning to remote learning and implementing innovative pedagogical practices. The Positive Deviance Magic Quadrant is used to objectively measure acts of positive deviance. Homans's social exchange theory was used to explain how actors remain in an economic or social interaction transaction.

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