Date

12-19-2024

Department

School of Communication and the Arts

Degree

Master of Fine Arts in Graphic Design (MFA)

Chair

Joshua Beal

Keywords

Addiction, Advancements, Cognitive, Family, Gaming, Negative, Physical, Positive, Psychological, Social Media, Video Games

Disciplines

Fine Arts

Abstract

Video games have changed since the late 90s and early 2000s. Technology has advanced, graphics have gotten more detailed, stories and narratives have become more intricate, and gameplay has become more involved. Gaming nowadays is much more accessible, popular, well-known, and widespread compared to back then. It is important to not only know about the roots of video games, but also how it has changed over the years. With many new advancements comes many new benefits and problems. This research covers how video games affect the new generation of gamers, especially children, compared to the older generation of gamers, along with how video games themselves have changed throughout the decades that they have been around.

Included in

Fine Arts Commons

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