Date

12-11-2024

Department

School of Communication and the Arts

Degree

Master of Fine Arts in Graphic Design (MFA)

Chair

Chris Clark

Keywords

Smartphone, Addiction, Adolescent, Mindful, Design, Tech, Digital, Technology

Disciplines

Art and Design

Abstract

In the domain of digital technology, an ethical issue surfaces from the design of user interfaces and applications tailored for adolescent users. Techniques frequently incorporated into these targeted systems, such as continuous scrolling, rewards for uninterrupted use, and game-like features, are increasingly linked to addictive inclinations in adolescents. Central to this issue is the stimulation these apps provide for the dopamine system. Adolescents, being in a vital phase of psychological growth, are especially vulnerable to the dangerous consequences of such designs. These effects are extensive and include a perceptible drop in academic achievement, a weakening of relational skills, and an increased occurrence of mood-related disorders. This situation highlights the need to strike a balance in digital design between maintaining engagement with young users and protecting their psychological and emotional well-being. The thesis examines how the design of digital apps and user interfaces, especially those targeting adolescents, can affect addictive behaviors and mental health in younger users. It studies the ethical concerns surrounding engaging design strategies, particularly their impact on adolescents’ dopamine response. The objective is to analyze the balance between creating interesting digital applications for young users and ensuring their psychological safety by considering the role of dopamine in addictive behavior and the societal obligation to mitigate that in technology for adolescents. The research questions that will guide this thesis are: 1. How is smartphone addiction among adolescents described in the existing literature? 2. What are the leading causes of this addiction? 3. How do social media platforms affect the mental well-being of adolescents? 4. What role does dopamine play in the allure of smartphone applications? 5. How successful are existing mediation and coping mechanisms? 6. How do tech design choices affect the behavior of adolescent users, and what are the arguments for incorporating Value-Sensitive Design (VSD) into the design principles? 7. How can shared accountability be focused on safeguarding the well-being of adolescents? Following careful research and its subsequent literature review, a visual strategy was envisioned that targets not only tech designers and their firms, but also adolescents and the general public. This solution aims to inform these groups about implementing new, ethically responsible design methods when creating content for adolescents. It involves various reimagined websites and application interfaces mindfully designed to curtail the risk of technology addiction among adolescents. This includes an adolescent-friendly website highlighting a simplified user interface characterized by restrained design elements, subdued color palettes, environmental design elements, and limited content scrolling to reduce overstimulation and dopamine-driven content. In addition, the project introduces a pr

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