Publication Date
Spring 2019
School
School of Business
Major
Computer Science
Keywords
Artificial Intelligence
Disciplines
Business
Recommended Citation
Perez Cutright, Wilfrido, "Developing Artificial Intelligence Agents for a Turn-Based Imperfect Information Game" (2019). Senior Honors Theses. 892.
https://digitalcommons.liberty.edu/honors/892
Abstract
Artificial intelligence (AI) is often employed to play games, whether to entertain human opponents, devise and test strategies, or obtain other analytical data. Games with hidden information require specific approaches by the player. As a result, the AI must be equipped with methods of operating without certain important pieces of information while being aware of the resulting potential dangers. The computer game GNaT was designed as a testbed for AI strategies dealing specifically with imperfect information. Its development and functionality are described, and the results of testing several strategies through AI agents are discussed.