College of Arts and Sciences; School of Education
Minecraft, math, classroom, education, technology, game-based learning, video games
Educational Methods | Secondary Education and Teaching
Hultstrand, Aaron J., "Minecraft in the Math Classroom" (2015). Senior Honors Theses. 555.
The spread of technology is creating the need for teachers to evolve and adapt their strategies within the classroom. Teachers must continually improve upon their technological integration in order to teach students ever more effectively. Game-based learning has recently gained prominence as a plausible use of technology in the classroom. This thesis will discuss the classroom implications and application of game-based learning. Specifically, the use of the video game Minecraft in the high school math classroom will be examined. The potential of Minecraft as an effective teaching tool to advance the quality of student learning will be examined through a thorough investigation of the topic. Along with practical example lessons, the benefits and difficulties of such an implementation of Minecraft will be considered.